Post by Raven Archon on Sept 17, 2014 18:59:20 GMT -8
The best way to create a character for TOR is to use the character generator. Found here: azrapse.es/tor/sheet.html
This generator is very comprehensive and walks you through step by step of the whole process. Just click "Create New Character" at the top right of the screen and it starts filling in things. You can also manually click anywhere on the sheet to edit stuff. Additionally most items on the sheet and during the selection have a little ? if you mouse over their lower right. If you click the ? then it brings up a description of the item, witch it's mechanical effect.
The generator does not, however, include any of the rules. So you may start to feel lost what all the stats and the like mean. It would likely be best if I helped walk you through things even if you're using the creator, but poking around in it certainly can't hurt. Save for the fact that I can't figure out how to reset it other than closing the tab and reclicking a link to it...
Additionally I have form-fillable PDFs of the TOR sheet, though it's not the second edition one. Likely someone has made a second edition sheet by this point and I may look for it later. Note that in the character creator above, it has options for saving as code and pasting to a forum. Use both of these to save your character.
As mentioned in the D&D character creation section, mechanical effects aren't all important. Thank-fully TOR knows this and most things you pick - especially traits, the heart of the whole game - don't even HAVE mechanical effects and are used in other ways to aid role-playing.
It's worth mentioning that Middle Earth, though a complicated world with many perspectives and walks of life - especially in the Wilderland, which is where the game's core setting takes place (by Mirkwood, Lake-Town, Erebor, the lands of the Woodmen and Beornings, and most of the vales of the Anduin) - is still one of generally hard core black and white morality. You could still play interesting characters like a mischievous hobbit burglar who gets into trouble and is a bit of a knave, but when the chips are down he still needs to be a hero, otherwise he doesn't really belong in a tale of heroes.
It comes down to the core of who the character is. If at his very core he still follows the light, then the light will put him where he can help, even if he's not the most honest or valorous, or wise. If his heart is basically dark, then he's already in a position to be used as a servant of shadow, even if he doesn't know it. Just something to keep in mind. A huge element of the game is the creeping shadow, both in the world and in the characters.
This generator is very comprehensive and walks you through step by step of the whole process. Just click "Create New Character" at the top right of the screen and it starts filling in things. You can also manually click anywhere on the sheet to edit stuff. Additionally most items on the sheet and during the selection have a little ? if you mouse over their lower right. If you click the ? then it brings up a description of the item, witch it's mechanical effect.
The generator does not, however, include any of the rules. So you may start to feel lost what all the stats and the like mean. It would likely be best if I helped walk you through things even if you're using the creator, but poking around in it certainly can't hurt. Save for the fact that I can't figure out how to reset it other than closing the tab and reclicking a link to it...
Additionally I have form-fillable PDFs of the TOR sheet, though it's not the second edition one. Likely someone has made a second edition sheet by this point and I may look for it later. Note that in the character creator above, it has options for saving as code and pasting to a forum. Use both of these to save your character.
As mentioned in the D&D character creation section, mechanical effects aren't all important. Thank-fully TOR knows this and most things you pick - especially traits, the heart of the whole game - don't even HAVE mechanical effects and are used in other ways to aid role-playing.
It's worth mentioning that Middle Earth, though a complicated world with many perspectives and walks of life - especially in the Wilderland, which is where the game's core setting takes place (by Mirkwood, Lake-Town, Erebor, the lands of the Woodmen and Beornings, and most of the vales of the Anduin) - is still one of generally hard core black and white morality. You could still play interesting characters like a mischievous hobbit burglar who gets into trouble and is a bit of a knave, but when the chips are down he still needs to be a hero, otherwise he doesn't really belong in a tale of heroes.
It comes down to the core of who the character is. If at his very core he still follows the light, then the light will put him where he can help, even if he's not the most honest or valorous, or wise. If his heart is basically dark, then he's already in a position to be used as a servant of shadow, even if he doesn't know it. Just something to keep in mind. A huge element of the game is the creeping shadow, both in the world and in the characters.