Post by Raven Archon on Sept 17, 2014 18:38:52 GMT -8
The easiest way to create a character would be to download the basic rules for D&D 5e from wizards site, here: dnd.wizards.com/articles/features/basicrules
This is the complete character creation rules, and full advancement to level 20 for the four core classes, being Wizard, Cleric, Fighter, and Rogue. It also has most of the backgrounds, and the three core races of Elf, Dwarf, and Human. Additionally it has a bunch of the rules for the game, like how combat works and stuff there as well, though I'm hoping to teach that some as we go. Still, glancing over it couldn't hurt.
You can also get character sheets at wizards site, here: dnd.wizards.com/articles/features/character_sheets The file is a zip and contains several variant sheets including several that are form-fillable PDFs.
UPDATE: I noticed earlier that the font size setting in the PDF seemed to be way off and was a little upset about it, as I couldn't find a font scaling option anywhere. Poking around with it, however, I have discovered that if you just keep typing in any of the sections, the font resizes itself to fit however much you write, and you can just hit enter to drop down a line (which, again, resizes the font if it needs more room to make another line). Still not exactly the ideal way to do it IMO, but it works I guess. I'm probably the only one who didn't know that, but thought I'd point it out.
If you need help with character creation I'll be happy to do so, and if you want to play any of the non-basic classes or races - like say, a Dragonborn Paladin - then I do have the core book and can help with that. At level 3 when you choose your subclass, I'll also be getting out the book so you have more options as Basic D&D only includes one subclass for each class. The extra classes I have in the core book are Paladin, Ranger, Sorcerer, Warlock, Monk, Bard, Barbarian... and I think maybe one or two others. So there's a fair number. If you'd rather play a Ranger than any of the Core four, just let me know and I'll get with you to make your character.
ALSO in the case of the Human, the Basic version is very boring. Simply +1 to all attributes. This is because Basic D&D doesn't have feats. The core book does, however, and includes a variant Human that gets +1 to two attributes, an extra skill, and a feat, which is normally as powerful as a class ability in this edition. So if you want a more interesting human, I'll run you through the feats from the core book.
The most important aspect of the character is not mechanical. We know this of course but it bares repeating since at least one of my campaigns puttered out due to completely uninteresting characters, while another, which used the polarizing and grating 4th edition rules, was still awesome because all of our characters were so cool.
I'll be posting a starting synopsis for the campaign I'm running soonish. Try and think of motivations and back-stories to tie your characters into the world, and preferably to each other as well. Selecting a background during character creation certainly helps with this. I've found choosing motivations and bonds and the like really help flesh out your character pretty quickly.
This is the complete character creation rules, and full advancement to level 20 for the four core classes, being Wizard, Cleric, Fighter, and Rogue. It also has most of the backgrounds, and the three core races of Elf, Dwarf, and Human. Additionally it has a bunch of the rules for the game, like how combat works and stuff there as well, though I'm hoping to teach that some as we go. Still, glancing over it couldn't hurt.
You can also get character sheets at wizards site, here: dnd.wizards.com/articles/features/character_sheets The file is a zip and contains several variant sheets including several that are form-fillable PDFs.
UPDATE: I noticed earlier that the font size setting in the PDF seemed to be way off and was a little upset about it, as I couldn't find a font scaling option anywhere. Poking around with it, however, I have discovered that if you just keep typing in any of the sections, the font resizes itself to fit however much you write, and you can just hit enter to drop down a line (which, again, resizes the font if it needs more room to make another line). Still not exactly the ideal way to do it IMO, but it works I guess. I'm probably the only one who didn't know that, but thought I'd point it out.
If you need help with character creation I'll be happy to do so, and if you want to play any of the non-basic classes or races - like say, a Dragonborn Paladin - then I do have the core book and can help with that. At level 3 when you choose your subclass, I'll also be getting out the book so you have more options as Basic D&D only includes one subclass for each class. The extra classes I have in the core book are Paladin, Ranger, Sorcerer, Warlock, Monk, Bard, Barbarian... and I think maybe one or two others. So there's a fair number. If you'd rather play a Ranger than any of the Core four, just let me know and I'll get with you to make your character.
ALSO in the case of the Human, the Basic version is very boring. Simply +1 to all attributes. This is because Basic D&D doesn't have feats. The core book does, however, and includes a variant Human that gets +1 to two attributes, an extra skill, and a feat, which is normally as powerful as a class ability in this edition. So if you want a more interesting human, I'll run you through the feats from the core book.
The most important aspect of the character is not mechanical. We know this of course but it bares repeating since at least one of my campaigns puttered out due to completely uninteresting characters, while another, which used the polarizing and grating 4th edition rules, was still awesome because all of our characters were so cool.
I'll be posting a starting synopsis for the campaign I'm running soonish. Try and think of motivations and back-stories to tie your characters into the world, and preferably to each other as well. Selecting a background during character creation certainly helps with this. I've found choosing motivations and bonds and the like really help flesh out your character pretty quickly.